﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;


namespace TetrisByPhillAndRomaCorp
{
    class Program
    {
        static void Main(string[] args)
        {



            GameEngine engine = new GameEngine();


            engine.Start();
          /* Field f = new Field(25, 25);
            GamrRender gr = new GamrRender();
            ChangePositionR change = new ChangePositionR();
            change.Change();
            gr.RenderField(f);
            Console.ReadLine();*/
        }
    }
}
